THIS ITEM IS USED. THE BOARD AND CLOTH WILL SHOW SIGNS OF LIGHT TO MODERATE USE. A great entry to the Osmo universe, the Creative Starter Kit for iPad includes everything your child needs to experience - hands-on learning and digital fun in **three** different ways through 3 games. We know kids learn by doing, so each game uses physical action. Whether itâs freehand drawing, supercharging drawing skills, or physics meets creative problem solving (Monster, Masterpiece & Newton Games), Osmo sees and reacts to every real-live move. Osmo games bring a child's creative imagination to life with hand held pieces that interact with an iPad and an Osmo Base (No WiFi necessary for game play). The Creative Starter Kit for iPad ships with an Osmo iPad Base. Approved by parents and teachers worldwide, used in over 31,000 classrooms. OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad (Monster) along with drawing problem solving/early physics (Newton), creative drawing skills (Masterpiece). WHAT'S IN THE BOX: Osmo Base for iPad, new Creative Board, 4 dry erase markers, microfiber eraser pouch, Stackable storage for each game & 3 Game Apps: Monster, Newton, and Masterpiece. OSMO PROMISE: Designed with fun & learning in mind, in Palo Alto, California. 90 day Warranty. An iPad & Osmo Base (iPad is not included) are required to play. COMPATIBILITY FOR IPAD: All iPads except Generation 1-4 and iPad Mini 1. iPad Reflector 2021 required for the: iPad Mini 6, iPad Air 4-5, iPad Pro 11-inch & iPad Pro 12.9-inch 3-5. The minimum iOS version needed is iOS 11.
A great entry to the Osmo universe, the Creative Starter Kit for iPad includes everything your child needs to experience - hands-on learning and digital fun in **three** different ways through 3 games. We know kids learn by doing, so each game uses physical action. Whether itâs freehand drawing, s
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